MIND ROOMS

This fiction has been adapted from an event that can be experienced at any moment.

Dr. Brandt is trapped—trapped and tied to a chair in a dark room by the mysterious Shadow. To survive, he needs to solve three mysteries before the lights turn on.

  • Can a series of email messages lure an investment banker into a life-ruining gambling addiction?
  • Can the hacker, who took over Lissa’s computer, win her to his side, and then infiltrate and take down the world’s largest publishing company?
  • Can Martin, who is attending a fiction writing workshop with a world famous author, survive an armed assault by secret agents of a hostile foreign power?

The doctor will be freed by solving these three perplexing puzzles—puzzles that seem completely independent of each other. Or, will he remain trapped as a prisoner of the darkness? Will Dr. Brandt sacrifice his dreams for reality? And will Shadow give up on reality to follow his dreams?

Perhaps every unsolved mind room will build new rooms.

This story has been adapted from an event that is unfolding at this very moment.

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